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Free speed coil roblox4/7/2024 Hope these changes made sense, and let me know if it still doesn’t work. Local humanoid = character:WaitForChild('Humanoid') Local character = player.Character or player.CharacterAdded:Wait() ServerStorage.Gravit圜oil:Clone().Parent = plr.StarterGear -Also put in StarterGear to stay on respawn Discount code of Roblox: Code of Discount: PreAlpha So, Use Roblox Promotion Code to take 5,00o XP and 10,000. Promotion codes for Roblox: TWEET Get a newly released RPG game discount. ServerStorage.Gravit圜oil:Clone().Parent = plr.Backpack -Making this a variable was pointless, just do it in one line Discount code of Roblox: Code of Discount: JUST OPENED So, you can save your money here by using the Roblox Promotion Code. If GPS:UserOwnsGamePassAsync(plr.UserId,REDACTED) then Game:GetService("Players").PlayerAdded:Connect(function(plr) Local serverStorage = game:GetService("ServerStorage") local GPS = game:GetService("MarketplaceService") This doesn’t have much to do with the functionality of your code, but it is unneeded because you are not checking for it’s existence after using either function. Now, in the server script, you should not be using :FindFirstChild() and :WaitForChild() the way you are. With the current method of defining the player’s character, if the character is already loaded (which it is because they will not equip the tool automatically on join) the script will never run. player.CharacterAdded:Wait() is correct, but you should be doing player.Character or player.CharacterAdded:Wait() incase the player’s character is already loaded. For starters, you have an issue where you are defining the player’s character.
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